Invent Your Own Computer Games with Python, 4th Edition
By Al Sweigart
By Al Sweigart
By Al Sweigart
By Al Sweigart
Category: Science & Technology | Gaming Manuals | Puzzles & Games
Category: Science & Technology | Gaming Manuals | Puzzles & Games
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$39.99
Dec 16, 2016 | ISBN 9781593277956
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Dec 16, 2016 | ISBN 9781593278113
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Praise
“Pretty close to the ultimate how-to-learn python book. First, it combines an easy ramp up from expecting you to know virtually nothing to having you try out – and understand – Python. Second, it provides the code, the tools, and the explanations required for you build a number of increasingly sophisticated games and the know-how to branch out to creating games completely on your own.”
—Computerworld
“Many of the games include flowcharts so the reader will better understand the logic needed to complete the game, and I was especially happy to see a few chapters focus on topics not necessary limited to games such as Cartesian coordinates and using the built-in Debugger.”
—GeekDad
“This is an excellent way to learn Python, if you are a kid or not. Little kids can learn with their adult guide, and older kids will eat this book up in an afternoon or two.”
—Greg Laden, National Geographic’s ScienceBlogs
“This book is a great entry point for beginning programmers that ‘gamifies’ coding, allowing readers to immediately apply the concepts covered, rather than teaching basics with little application.”
—School Library Connection
“If games are your thing, this would be the perfect book to learn Python.”
—Rajat, @argent_codes
Table Of Contents
Chapter 1: The Interactive Shell
Chapter 2: Writing Programs
Chapter 3: Guess the Number
Chapter 4: Jokes
Chapter 5: Dragon Realm
Chapter 6: Using the Debugger
Chapter 7: Designing Hangman with Flowcharts
Chapter 8: Writing the Hangman Code
Chapter 9: Extending Hangman
Chapter 10: Tic-Tac-Toe
Chapter 11: Bagels
Chapter 12: Cartesian Coordinates
Chapter 13: Sonar Treasure Hunt
Chapter 14: Caesar Cipher
Chapter 15: Reversi
Chapter 16: AI Simulation
Chapter 17: Using Pygame and Graphics
Chapter 18: Animating Graphics
Chapter 19: Collision Detection and Input
Chapter 20: Sounds and Images
Chapter 21: Dodger
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