Sparks fly as two former college rivals are forced together for a new D&D campaign—clashing both in and out of the game—in this fusion of contemporary second-chance romance and fantasy from the author of Roll for Romance.
In college, Reagan Riley and Wesley Locke were constantly at each other’s throats, competing to be the best in their video game design program—until Wesley ghosts her after their unexpected hookup, severing their ties for good.
Six years later, Reagan has set aside her game design dreams, opting instead to stay close to her family in Connecticut and channel her creative energy into D&D. When her longstanding group falls apart, she and her sister join their local game store’s new advanced campaign—only to find the demanding Dungeon Master at the helm is none other than Wesley. In the game, he is Vadrien, a merciless, power-hungry vampire lord, and Reagan is Sindra, the sword-wielding lady knight who will stop at nothing to cut him down.
When a game design opportunity opens up in the real world, Reagan and Wesley find themselves doubly pitted against each other. But as their buried spark reignites and Reagan starts to question why Wesley left all those years ago, can they find a way to play nice—and are they playing for more than just to win?