Playing at the World, 2E, Volume 1
By Jon Peterson
By Jon Peterson
By Jon Peterson
By Jon Peterson
Part of Game Histories
Part of Game Histories
Category: Gaming Manuals | Puzzles & Games
Category: Gaming Manuals | Puzzles & Games
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$29.95
Jul 30, 2024 | ISBN 9780262548779
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Jul 30, 2024 | ISBN 9780262379380
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Praise
“Peterson proves an able guide . . . carefully selecting which individuals and publications to highlight, building toward a taxonomy of role-playing games and their core elements. . . . A highly readable history of ideas.”
—The Washington Post
“[Peterson] is our dungeon master, guiding us through history with the precision of a veteran player who knows every rule and secret of the game. . . . This book is a critical hit.”
—Stuff Stoners Like
Table Of Contents
Series Foreword
Preface
1 First Principles
2 Rise of the Wargaming Clubs
3 Miniature Wargaming
4 The Medieval Setting
5 The Castle & Crusade Society
6 From Amateur Attempts to Guidon Games
7 Chainmail and Fantasy Wargaming
8 “Will Cooperate on Game Design”
9 The Fall of the IFW
10 The Return of the Referee
11 Blackmoor
12 The Fantasy Game
13 Claiming an Audience
14 Selling the Story
15 Courting the Wargamers
16 GenCon 1974 and Its Aftermath
17 Dungeons & Dragons in Los Angeles Fandom
18 Seeds of Success
19 Alarming Excursions
20 The Summer Conventions of 1975
21 The Bully Pulpit of Lake Geneva
22 Canonicity and Control
23 Cooperate or Compete?
24 D&D among the RPGs
Notes
Index
21 Books You’ve Been Meaning to Read
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