How Games Move Us
By Katherine Isbister
By Katherine Isbister
By Katherine Isbister
By Katherine Isbister
Part of Playful Thinking
Part of Playful Thinking
Category: Gaming Manuals | Puzzles & Games | Design | Psychology
Category: Gaming Manuals | Puzzles & Games | Design | Psychology
-
$21.95
Oct 27, 2017 | ISBN 9780262534451
-
Mar 04, 2016 | ISBN 9780262333245
YOU MAY ALSO LIKE
Fifty Years of Dungeons & Dragons
The Art of Lies of P
The Art of Dragon Age: The Veilguard (Deluxe Edition)
The Art of Dragon Age: The Veilguard
Intellivision
Minecraft: Mega Bite-Size Builds (Over 20 Incredible Mini Projects)
Dungeons & Dragons Worlds & Realms
Warhammer 40,000 The Ultimate Guide
Gaming Democracy
Praise
In How Games Move Us: Emotion By Design Katherine Isbister investigates how game creators are figuring out different ways to spring actual feelings from the jaded corridors of our psyches…. This book is about how designers take the human desire and capacity for feeling and turn all that into meaningful interactions with computers and, via computers, with other humans. It’s something that happens, to one degree or another, with all games.—Polygon—
21 Books You’ve Been Meaning to Read
Just for joining you’ll get personalized recommendations on your dashboard daily and features only for members.
Find Out More Join Now Sign In